Nov 02, 2017. Oblivion: Multiple guilds Elder Scrolls. Spoiler: You will only be kicked out if you are actually on a thieves guild mission. All you have to do is finish the mission you are on, make sure you don't talk to the person who gives them out, so you don't pick up another one, and then go and kill someone.
- Can You Join Multiple Guilds In Oblivion Walkthrough
- Can You Join Multiple Guilds In Oblivion 3
- Can You Join Multiple Guilds In Oblivion 1
- Oblivion Guild List
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Almost all NPCs and Creatures in Oblivion belong to one or more factions. These faction memberships control the dispositions of all NPCs and creatures, both towards the player and towards one another. In addition, NPC dialogues can be determined by faction memberships, as can some game scripts.
In Oblivion, your character can be a member of more than one guild or faction at a time. A player can even be in every faction at the same time, without penalty (this is in contrast to Morrowind, which involved both prohibition and disposition penalties for faction membership; part of 100% Completion in Oblivion is achieving the highest rank in every faction).
Faction memberships (your character's and those of the NPC) fundamentally determine who will attack the player (or one another), and who will act as allies. This is accomplished via the faction disposition modifiers. Most factions have predetermined disposition modifiers towards various other factions: positive modifiers for factions towards whom the faction is friendly (including members of the same faction), and negative modifiers for enemy factions.
Another purpose that factions serve is giving ownership to various items. For example, when you join the legal guilds (Fighters Guild and Mages Guild), you will gain ownership of most of the guilds' possessions, and may take them right underneath the guild members' noses. NPCs also have factions so that large numbers of people may enter and exit doors without trespassing.
Tyme 2 2018 7 – effective time tracking spreadsheet. Frequently, the game storyline or NPC dialogues also provide information about a character's guild memberships. However, at times the story-based guild memberships are different from the faction memberships defined for that character in the construction set. In particular, most NPCs associated with the Arena and Dark Brotherhood have significant discrepancies between their faction memberships and the game storyline. The faction memberships listed on the site are always the character's official faction memberships as taken from the construction set, because these are the only memberships that will affect the NPC's behavior. Any discrepancies with the game storyline will be described in the notes on that NPC's page.
Major Guilds[edit]
Can You Join Multiple Guilds In Oblivion Walkthrough
These are the five main factions (Guilds) that the player can join; many NPCs also belong to one of these factions. Each faction has an associated questline. Completing the quests allows the player to advance in rank through the guild. On the Xbox 360 version of Oblivion, with the rank advancements come achievements.
- Arena -- A team competing in the Imperial City deathmatch-style Arena.
- Dark Brotherhood -- A secret guild dedicated to hired killings.
- Fighters Guild -- An Imperially-chartered guild dedicated to serving the people of Cyrodiil.
- Mages Guild -- An Imperially-chartered guild dedicated to the study of magicka.
- Thieves Guild -- A secret guild dedicated to thievery.
Minor Guilds[edit]
These are the only other factions that the player can join during the game. Membership is typically obtained as a reward for completing a quest. Most of these guilds offer some sort of benefit but no additional quests.
- Blackwood Company -- Competition for the Fighters Guild.
- The Blades -- The Emperor's personal bodyguards and operatives.
- Court of Madness -- You may join this faction with the official plug-inShivering Isles.
- Knights of the Nine -- You may join this faction with the official plug-inKnights of the Nine.
- Knights of the Thorn -- Largely the drinking club of the Count of Cheydinhal's son.
- Knights of the White Stallion -- Knights Order out of Leyawiin.
- Mythic Dawn -- The enemy in the main quest.
- Nine Divines -- You may join this faction with the official plug-inKnights of the Nine.
- Order of the Dragon -- You're inducted into this order as the Champion of Cyrodiil after completing the main quest.
- The Order of the Virtuous Blood -- An order of vampire hunters in the Imperial City.
Other Factions[edit]
A full list of all factions (including those not available to the player), along with their members and interrelationships, can be found at the pages below:
![Can You Join Multiple Guilds In Oblivion Can You Join Multiple Guilds In Oblivion](https://www.mmogah.com/Public/news/eso_factions_guide1_100.jpg)
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| The Gray Fox - supposed leader of the Thieves Guild |
Quick Walkthrough[edit]
- Using whichever method you prefer, learn about the meeting at midnight.
Detailed Walkthrough[edit]
Keep it 1 3. There are three ways to find out about the existence of the Thieves Guild; the first is simply by accident, the second involves some detective work, and the third is by casual conversation.
The Budding Thief[edit]
Raise your bounty somehow, and allow the guards to catch you and send you into prison. Shortly after being released (this may work if you escape) from jail you will be approached by a representative of the Thieves Guild, informing you of a meeting due to be held at the Garden of Dareloth in the Waterfront District at midnight.
The Detective[edit]
While traveling around the Imperial City you'll notice a lot of wanted posters around. Reading one will inform you of the Gray Fox, a master thief greatly wanted by the city guards. This adds a new topic for conversation with residents of the city. Talk to people and they will tell you that the beggars are the eyes and ears of the Gray Fox. Heading to the Waterfront District is the best way to find some beggars to question. Initially, they will claim the Gray Fox is nothing but a rumor, but after some persuading they will reveal the information about the meeting at the Garden of Dareloth in the Waterfront District held at midnight.
The Conversationalist[edit]
Go to Bravil and look for City-Swimmer, the Argonian. Talk to her about Bravil and you'll be taught a lesson about the law-abiding citizens of Bravil. You'll be offered two responses. Choose the second one: 'Gosh. Thieves Guild? What's that?' Afterwards, you'll have a new conversation topic available: 'The Gray Fox'. Pick that and, like with the beggars, you'll be told to be at the Garden of Dareloth in the Imperial City at midnight.
Can You Join Multiple Guilds In Oblivion 3
Depending on how far along you are with the main quest, she may not offer you the above response. Instead, she will refer to the Oblivion gate outside of the city, and say something about the fate of Kvatch.
Notes[edit]
- You don't actually have to talk to any beggars, or anyone else for that matter. Merely hearing the topic 'The Gray Fox', or reading one of the wanted posters is enough. You can then simply show up at the Garden of Dareloth around midnight, and they'll let you join. You may need to first increase Armand Christophe's disposition.
- The Garden of Dareloth is the backyard of the abandoned shack next to Methredhel's house.
- Being sent to prison in the Shivering Isles triggers Myvryna's attempt to find you, but she will only hunt within Cyrodiil.
Can You Join Multiple Guilds In Oblivion 1
Journal Entries[edit]
Finding the Thieves Guild (TG00FindThievesGuild) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
10 | (The player is released from jail; start Myvryna searching for PC with mysterious note) | |
20 | (Note is delivered; add 'Mysterious Note' topic) | |
30 | I was given a mysterious note by a mysterious Dark Elf. It offers greater wealth and less jail time. Maybe I should check it out. I have to wait until midnight, and then go to the Garden of Dareloth. | |
40 | A beggar told me that if I want to find the Gray Fox, I should look for the Garden of Dareloth in the Waterfront District of the Imperial City around midnight. The Gray Fox is the only clue I have to the mysterious Thieves Guild. | |
100 |
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as 'Finishes Quest' it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- It is possible to use the console to advance through the quest by entering
setstage TG00FindThievesGuild stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
Oblivion Guild List
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